VEX Traffic Simulation in Houdini 18 (Premium)
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VEX Traffic Simulation in Houdini 18 Overview
My name is Franco Pizzani and I was born in Uruguay, although I have spent most of my life in Spain. Four years ago, when I was 27, I landed my first job in the video game industry after self-learning 3D. I worked at elite3D in Valencia, Spain, for about 3 years as a 3D artist and I had the opportunity to contribute to the development of titles such as Call of Duty: Infinite Warfare and Call of Duty: WW2 doing modeling, texturing and photogrammetry. Sometime during that period, I started to experiment with Houdini on the side, just for the fun of learning something new. However, at some point I realized that I wanted to take it further; therefore I’m currently enrolled in the Houdini FXTD program at Lost Boys Studios in Vancouver, Canada.
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